We are looking for a freelance C++ developer to design and implement a 3D scene exporter plugin for 3DSMax and VRay.
This plugin will have to export scenes from 3DSMax into a custom binary format. The scenes may include VRay materials and attributes, these will also have to be exported. The custom file format is designed to be used with a proprietary realtime engine. Therefore the exporter will have to support some realtime specific concepts.
The plugin needs to:
- Work with 3DSMax 2009 and VRay1.5
- Export the geometry as triangular meshes, including per vertex attributes (colours, multi channel texture coordinates, normals, etc)
- Export 3DSMax built in materials and related properties (material types, settings, channels, mapping, multimaterials, layers, etc). Procedural materials are not required.
- Export VRay materials
- Export light sources (all standard types, including photometric data)
- Export cameras
- Export special helper objects and geometry for realtime usage
All required information, detailed specification of the custom 3D file format, as well as test scenes will be provided. |