3DSMax/VRay export plugin developer

 
     
 
  Location -        
  Job category Software Development        
             
 

We are looking for a freelance C++ developer to design and implement a 3D scene exporter plugin for 3DSMax and VRay.

This plugin will have to export scenes from 3DSMax into a custom binary format. The scenes may include VRay materials and attributes, these will also have to be exported. The custom file format is designed to be used with a proprietary realtime engine. Therefore the exporter will have to support some realtime specific concepts.

The plugin needs to:

  • Work with 3DSMax 2009 and VRay1.5
  • Export the geometry as triangular meshes, including per vertex attributes (colours, multi channel texture coordinates, normals, etc)
  • Export 3DSMax built in materials and related properties (material types, settings, channels, mapping, multimaterials, layers, etc). Procedural materials are not required.
  • Export VRay materials
  • Export light sources (all standard types, including photometric data)
  • Export cameras
  • Export special helper objects and geometry for realtime usage
All required information, detailed specification of the custom 3D file format, as well as test scenes will be provided.
 
     
  Requirements          
 
  • Significant experience with the 3DSMax SDK
  • Familiarity with the VRay SDK is a bonus, but not required
  • The project is required to be developed in Microsoft Visual Studio 2005 or 2008
 
             
  Contact          
 
If you are interested and your profile corresponds to our requirements, send us your detailed CV by e-mail together with a letter stating your reasons for applying for the position.

Send the e-mail to our HR department indicating the subject and advertisement reference: JOB-programmer03 (+ your name)
 
             
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